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1. By design or just an over site! - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Cap mods go in mid slots. as well as tracking comps that are better than enhancers.
- by Kirimeena D'Zbrkesbris - at 2014.01.02 10:04:00
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2. Docking, Undocking and Hangar taxes. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Wouldn't this seriously hamper industry types who are always docking/undocking/storing large amounts of goods? I think hi-sec folks probably already manage there assets through necessity as they are a source of isk to...
- by Kirimeena D'Zbrkesbris - at 2014.01.01 14:40:00
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3. Chribbas EvE Who needs to be removed from any access to CCP's Server - in Player Features and Ideas Discussion [original thread]
Zainawa Barviainen wrote: Please see the main post Vile community? But you accused respected member of that community in something he is not even related to. Dev trolling? But CCP Falcon only proved you wrong on accusation of CCP feeding inf...
- by Kirimeena D'Zbrkesbris - at 2014.01.01 13:18:00
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4. Training Queue: Allow Search by Time Blocks - in Player Features and Ideas Discussion [original thread]
or add "List all skills that need less than 24hr to train" instead of "List skills that fit in the queue" checkbox.
- by Kirimeena D'Zbrkesbris - at 2014.01.01 12:16:00
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5. Radio Operator - in Player Features and Ideas Discussion [original thread]
I guess you missed recent Twitch integration.
- by Kirimeena D'Zbrkesbris - at 2014.01.01 12:13:00
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6. A way to improve heavy drones and making them more distinct! - in Player Features and Ideas Discussion [original thread]
But 5 heavy drones have more raw DPS than sentries. They are brawl variant of battleship-size drone weapon platform while sentries are long range.
- by Kirimeena D'Zbrkesbris - at 2014.01.01 08:47:00
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7. Chribbas EvE Who needs to be removed from any access to CCP's Server - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: I am a little curious about the methods - no cache scraping aside I find that several of my alts, none of which have ever seen combat, some of whom have never chatted in any public channel ever, and sit in the same station...
- by Kirimeena D'Zbrkesbris - at 2013.12.30 15:48:00
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8. FW kills LP mechanic - in Player Features and Ideas Discussion [original thread]
While LP payouts for killing players are not that great increasing them could bring some problems. If you take into account insurance payments, bounties, salvage and LP conversion ratios - even small increase in LP payout can make killing own alts...
- by Kirimeena D'Zbrkesbris - at 2013.12.30 13:30:00
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9. Fix dam rorqual bug - in Player Features and Ideas Discussion [original thread]
coolruningc wrote: So I say this to you devs get up of your but do a emecery fix for the rorqual this tuesday. This tuesday hot fix rorqual only. Can i have your stuff when this bug wont be fixed next tuesday?
- by Kirimeena D'Zbrkesbris - at 2013.12.29 05:39:00
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10. After playing a year or so some new suggestions ! - in Player Features and Ideas Discussion [original thread]
Egravant Alduin wrote: Danika Princip wrote: In short: No. Most of your ideas are either awful, suggested repeatedly and shot down every time, or in the case of long range webs/points, already exist. So you say it s nice fighting in high...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 19:08:00
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11. [Proposal]: Empire 'Rats', Pirate Occupation - in Player Features and Ideas Discussion [original thread]
Sounds awfully like mission running for pirate factions.
- by Kirimeena D'Zbrkesbris - at 2013.12.28 16:33:00
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12. Warp Speed Scotty.... Today maybe? - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: A leopard with those implants will be quicker. Not that a shuttle actually matters mind I didnt take it into account because it is a limited edition ship not capable of combat where deceleration speed actually matte...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 11:04:00
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13. Ship Cockpits - in Player Features and Ideas Discussion [original thread]
Veni Scorpio wrote: I'm just going to go ahead and murder that theory of yours: http://s7.postimg.org/mhpvghf2z/Capture.jpg Everything is possible within a dream. That open capsule just adds a bit of realism to your delusions. But there a...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 10:54:00
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14. Warp Speed Scotty.... Today maybe? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: And 2-3% per level will affect fast ships MORE than slow ones. Percent based factors always affect big numbers more. It is true if you look at numbers only, but slow ships get to spend more time in warp -> they save mo...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 09:43:00
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15. Warp Speed Scotty.... Today maybe? - in Player Features and Ideas Discussion [original thread]
Daenika wrote: The entire point of the change was to make larger ships slower. If they hadn't wanted that as an effect, they wouldn't have implemented it that way! Do you really think they are just going to slap in a new skill that roll...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 07:53:00
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16. Warp Speed Scotty.... Today maybe? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: You can get a Battleship up to around a standard frigate warp speed if you really care to now with rigs & implants. So... No new skill. Because any new skill would also impact interceptors and leave everything the same...
- by Kirimeena D'Zbrkesbris - at 2013.12.28 03:59:00
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17. Ship Cockpits - in Player Features and Ideas Discussion [original thread]
Pilot in ship is submerged naked in capsule goo all the time and connected to ship's systems via neural interface so there is no need for cockpit. I have a theory that there are no Captain's Quarters in EvE. Its just an illusionary environment pr...
- by Kirimeena D'Zbrkesbris - at 2013.12.27 14:22:00
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18. increase virus strength! - in Player Features and Ideas Discussion [original thread]
Juan Thang wrote: Too many people find it easy enough to do along side theyre main source of isk making that people who used to make a decent income doing it now can't, Buffing it would just make it worse and devalue the salvage even more. W...
- by Kirimeena D'Zbrkesbris - at 2013.12.26 08:16:00
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19. Cargo hold handling. - in Player Features and Ideas Discussion [original thread]
Hir Miriel wrote: And this won't mess around with things like looting or market searches for the same items? Item filters have nothing to do with markets (but you can create filter to show only meta3-4 items and salvage for quick sell, and re...
- by Kirimeena D'Zbrkesbris - at 2013.12.25 15:36:00
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20. Cargo hold handling. - in Player Features and Ideas Discussion [original thread]
Hir Miriel wrote: How do they work? I want to be able to see what's in my cargo hold. Mostly for making sure I picked up the Mobile Tractor Unit before I warp off. Would the filter hide it? The tractor unit by itself is reasonable, I Select it...
- by Kirimeena D'Zbrkesbris - at 2013.12.25 13:40:00
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